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Practical Algorithms for Image Analysis
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Practical Algorithms for Image Analysis.iso
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GD
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GD1.2
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GDLIB.MAK
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1999-09-11
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
!IF "$(CFG)" == ""
CFG=gdlib - Win32 Debug
!MESSAGE No configuration specified. Defaulting to gdlib - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "gdlib - Win32 Release" && "$(CFG)" != "gdlib - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gdlib.mak" CFG="gdlib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gdlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "gdlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
CPP=cl.exe
!IF "$(CFG)" == "gdlib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\gdlib.lib" "$(OUTDIR)\gdlib.bsc"
CLEAN :
-@erase ".\Release\gdlib.lib"
-@erase ".\Release\gd.obj"
-@erase ".\Release\gdfontg.obj"
-@erase ".\Release\gdfontl.obj"
-@erase ".\Release\gdfontmb.obj"
-@erase ".\Release\gdfonts.obj"
-@erase ".\Release\gdfontt.obj"
-@erase ".\Release\gdlib.bsc"
-@erase ".\Release\gd.sbr"
-@erase ".\Release\gdfontg.sbr"
-@erase ".\Release\gdfontl.sbr"
-@erase ".\Release\gdfontmb.sbr"
-@erase ".\Release\gdfonts.sbr"
-@erase ".\Release\gdfontt.sbr"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/FR"$(INTDIR)/" /Fp"$(INTDIR)/gdlib.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\Release/
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/gdlib.bsc"
BSC32_SBRS= \
"$(INTDIR)/gd.sbr" \
"$(INTDIR)/gdfontg.sbr" \
"$(INTDIR)/gdfontl.sbr" \
"$(INTDIR)/gdfontmb.sbr" \
"$(INTDIR)/gdfonts.sbr" \
"$(INTDIR)/gdfontt.sbr"
"$(OUTDIR)\gdlib.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/gdlib.lib"
LIB32_OBJS= \
"$(INTDIR)/gd.obj" \
"$(INTDIR)/gdfontg.obj" \
"$(INTDIR)/gdfontl.obj" \
"$(INTDIR)/gdfontmb.obj" \
"$(INTDIR)/gdfonts.obj" \
"$(INTDIR)/gdfontt.obj"
"$(OUTDIR)\gdlib.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\gdlib.lib"
CLEAN :
-@erase ".\Debug\gdlib.lib"
-@erase ".\Debug\gd.obj"
-@erase ".\Debug\gdfontg.obj"
-@erase ".\Debug\gdfontl.obj"
-@erase ".\Debug\gdfontmb.obj"
-@erase ".\Debug\gdfonts.obj"
-@erase ".\Debug\gdfontt.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/gdlib.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/gdlib.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/gdlib.lib"
LIB32_OBJS= \
"$(INTDIR)/gd.obj" \
"$(INTDIR)/gdfontg.obj" \
"$(INTDIR)/gdfontl.obj" \
"$(INTDIR)/gdfontmb.obj" \
"$(INTDIR)/gdfonts.obj" \
"$(INTDIR)/gdfontt.obj"
"$(OUTDIR)\gdlib.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "gdlib - Win32 Release"
# Name "gdlib - Win32 Debug"
!IF "$(CFG)" == "gdlib - Win32 Release"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\gd.c
DEP_CPP_GD_C0=\
".\gd.h"\
".\mtables.c"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gd.obj" : $(SOURCE) $(DEP_CPP_GD_C0) "$(INTDIR)"
"$(INTDIR)\gd.sbr" : $(SOURCE) $(DEP_CPP_GD_C0) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gd.obj" : $(SOURCE) $(DEP_CPP_GD_C0) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gdfontg.c
DEP_CPP_GDFON=\
".\gdfontg.h"\
".\gd.h"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gdfontg.obj" : $(SOURCE) $(DEP_CPP_GDFON) "$(INTDIR)"
"$(INTDIR)\gdfontg.sbr" : $(SOURCE) $(DEP_CPP_GDFON) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gdfontg.obj" : $(SOURCE) $(DEP_CPP_GDFON) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gdfontl.c
DEP_CPP_GDFONT=\
".\gdfontl.h"\
".\gd.h"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gdfontl.obj" : $(SOURCE) $(DEP_CPP_GDFONT) "$(INTDIR)"
"$(INTDIR)\gdfontl.sbr" : $(SOURCE) $(DEP_CPP_GDFONT) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gdfontl.obj" : $(SOURCE) $(DEP_CPP_GDFONT) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gdfontmb.c
DEP_CPP_GDFONTM=\
".\gdfontmb.h"\
".\gd.h"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gdfontmb.obj" : $(SOURCE) $(DEP_CPP_GDFONTM) "$(INTDIR)"
"$(INTDIR)\gdfontmb.sbr" : $(SOURCE) $(DEP_CPP_GDFONTM) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gdfontmb.obj" : $(SOURCE) $(DEP_CPP_GDFONTM) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gdfonts.c
DEP_CPP_GDFONTS=\
".\gdfonts.h"\
".\gd.h"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gdfonts.obj" : $(SOURCE) $(DEP_CPP_GDFONTS) "$(INTDIR)"
"$(INTDIR)\gdfonts.sbr" : $(SOURCE) $(DEP_CPP_GDFONTS) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gdfonts.obj" : $(SOURCE) $(DEP_CPP_GDFONTS) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gdfontt.c
DEP_CPP_GDFONTT=\
".\gdfontt.h"\
".\gd.h"\
!IF "$(CFG)" == "gdlib - Win32 Release"
"$(INTDIR)\gdfontt.obj" : $(SOURCE) $(DEP_CPP_GDFONTT) "$(INTDIR)"
"$(INTDIR)\gdfontt.sbr" : $(SOURCE) $(DEP_CPP_GDFONTT) "$(INTDIR)"
!ELSEIF "$(CFG)" == "gdlib - Win32 Debug"
"$(INTDIR)\gdfontt.obj" : $(SOURCE) $(DEP_CPP_GDFONTT) "$(INTDIR)"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################